Hikaru no go (vol. 1-23)

Wow, it's been a long time since I've done a book review! I have been reading and I've just finished a really awesome manga series; Hikaru no go.

The story chronicles the journey of Hikaru and his increasing skill at playing go. While in his grandfathers attic, he discovers a go board and Sai is awakened- the spirit of a player who lived during Japan's Edo period (sometime between 1603-1868). Sai has been waiting for another player so that he can continue to play. Sai is now taken to Hikaru and begins teaching him how to play. Only Hikaru can see Sai and they communicate through thought.

actual go game with stones
At first Hikaru has no serious interest in the game and makes moves according to Sai's instruction, but after several months of playing, Hikaru begins to want to play without Sai's help. There are a lot of suspicions surrounding Hikaru and his skill-reminding many of the go player who Sai was once connected to several years before. 

Hikaru eventually becomes a professional go player by his own ability and as his skill increases Sai's spirit begins to fade.

Reading this manga reminds me of how important details can be left out when created into anime. I tried watching the anime but as usual, the book was better!

Manga's are short easy reads, and a 23 volume series can be read in 2 weeks. Especially if all the volumes are already on the shelf. 

Go is a real board game. I've actually seen one at a folk festival once. Buy the game on Amazon
Instructions for playing GO

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